Computer Chronicles

Computer Chronicles: Learning Through Computer Games (1981)

This segment shows one of the most-used computer platforms in education, LOGO. Created by  Daniel G. Bobrow, Wally Feurzeig, Seymour Papert and Cynthia Solomon, LOGO is fondly remembered for its trademark turtle cursor that children could program with directions to teach the computer to draw shapes. By programming the computer with what angles of turns the turtle needed to take and distance it needed to travel, children learned about geometry and math in a less abstract manner than a textbook could offer.